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The game also features new arenas to wrestle in, as well as introducing backstage areas in which players can brawl using various weapons and objects in the environment. As in the previous Nintendo 64 titles, up to four players can compete in the same match. Players can compete in various match types in both Championship and Exhibition modes, including the newly added ladder match. In-game currency can also be earned by playing the game's survival mode, in which players attempt to defeat as many opponents as possible. Each storyline features branching paths that are reached depending on players' decisions made during the story or whether they win or lose certain matches. There are seven selectable storylines to play through, one for each of the available championships. One way players can earn currency is through the game's new single player Championship Mode, which tasks players with winning one of the WWF's championship titles. Players earn in-game currency through regular play that they can spend to unlock these in-game items. Īdditional characters, along with arenas, as well as moves and costumes to be used in the game's create-a-wrestler mode are unlockable in the new "Smackdown Mall".
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Having a large amount of momentum increases the player's chances of a successful pinfall and filling up the meter completely allows the player to execute their character's finishing maneuver. The momentum system from the previous games has also been retained, where players build up their "Attitude" meter by attacking their opponent. Players can strike or grapple with their opponent combining a button press with a direction yields different strikes and grappling maneuvers. No Mercy features the same game mechanics as its predecessors, including WrestleMania 2000. Jeff Hardy performs a swanton bomb on Bubba Ray Dudley in the game's new ladder match. The game has maintained a loyal fan following and various unofficial modifications for the game have been developed, altering/updating the game's graphics and sounds and introducing different playable wrestlers to the game's roster. In the years since its release, No Mercy has been regarded as one of the best wrestling video games ever made as well as one of the standout titles for the Nintendo 64. Overall, the game was critically well received and would become one of the best-selling titles for the Nintendo 64, as well as the third best-selling wrestling game for the N64 console. Nevertheless, the game was faulted for its blocky graphics, slowdown and the difficulty level of computer-controlled opponents.
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The improvements made to the game, combined with the series' vaunted gameplay and controls garnered praise from critics on release. No Mercy features various improvements over its predecessor, 1999's WWF WrestleMania 2000, such as improved graphics, a "Championship" mode that allows players to participate in various storylines and a more in-depth character creation mode.
N64 WWE GAMES SERIES
Developed by Asmik Ace Entertainment and AKI Corporation, No Mercy is the last in a series of Nintendo 64 wrestling games from the companies that started with WCW vs. It is based on the World Wrestling Federation (WWF, now WWE) and is named after the company's annual event of the same name.
N64 WWE GAMES PROFESSIONAL
WWF No Mercy is a professional wrestling video game released in 2000 by THQ for the Nintendo 64.